How awesome is this new patch? Not only does it bring the team search interface (which is something Dofus has been lacking for a loooong time) but it also brings a cool new feature.
Whenever you hover over a monster mob, it tells you exactly how much exp they will give you if defeated. I personally think this is the best update that's come to Dofus in a while. No longer will we have to join fights simply to see if they are worth the effort. Such a great patch.
Another thing that was changed was damage reduction spells. This affects Fecas (mostly), Xelors, Enis, and Osamodas. The change basically states that damage reducing spells are no longer affected by the user's characteristics (stat points). Freaking awesome if you're not an intelligence based Feca. The effect now gets boosted by 5% per level of the caster. (ex: Boosted by 500% at level 100) This was mainly done to ensure that the damage reducing spells aren't overpowered at low levels and underpowered at high levels.
Fecas
Bad news for Fecas, if you rely on staffs and were using the Art of Staff skill to boost your damage, you might be a little disappointed. (Good news for those of you that don't.) This skill was replaced by a spell called Fraction.
Fraction: This skill is used to divide damage among other party members. While calculating damage, the average level of resistance to the element among all the party members under this spell is taken into account. Afterwards, the damage is divided amongst the party members which this spell was cast upon. This could be an extremely useful skill if used properly in a team fight. (Especially if someone were to run a dungeon with a high damaging boss *wink wink nudge nudge*)
Ecaflips
Roulette is now viable?!
YES! Roulette is now a viable skill to be used in battle. It was completely changed, so it no longer casts negative effects. Another thing that was changed is that it no longer has the chance of affecting only one of the teams. All bonuses provided by roulette will always be applied to both teams from now on. (Depending on how you look at this, it can still be an extremely risky skill as you might boost your enemies with whatever they need.)
Rekop was changed, dramatically. I'm actually not thrilled about this change. I actually think it was a gigantic nerf (especially to the ecas that went omnibuild and scrolled all their stats). The spell now hits every time it is cast (instead of 1/2 chance). However, instead of hitting with all 4 elements that each had an extensive damage range, it now randomly hits with either 1, 2, 3, or 4 elements. And they are completely random. (Depending on how many elements are used, the damage is divided among each element.) This skill used to be devastating if one was extremely lucky. I liked that aspect of the Ecaflip class. It made them a bit more fun to play. Now I doubt I will be picking up Rekop when I hit level 90.
Artificial Intelligence
Why is the writing so big? Because this is a HUGE freaking IMPROVEMENT!
They redesigned some of the AI monsters in the game. You remember those assholes that keep running away from you in a fight? Well, they changed the AI so that now, they can only run away for one turn. After that, they will switch to an aggressive mode. What this mode does is it makes the monster chase you down until it (at least) attacks you once. (Basically, an enemy monster won't run from you for more than one turn at a time now... unless they have the range to hit you from far away.)
There were a bunch of other tweaks. If you want to look at them, click here.
Now, there's been some complaints with the patch with regards to a malfunction. Some people, after downloading the patch, are stuck on the loading screen of the game. Now, I hope this doesn't happen to any of you guys, but here's a link to a thread of complaints.
Whenever you hover over a monster mob, it tells you exactly how much exp they will give you if defeated. I personally think this is the best update that's come to Dofus in a while. No longer will we have to join fights simply to see if they are worth the effort. Such a great patch.
Another thing that was changed was damage reduction spells. This affects Fecas (mostly), Xelors, Enis, and Osamodas. The change basically states that damage reducing spells are no longer affected by the user's characteristics (stat points). Freaking awesome if you're not an intelligence based Feca. The effect now gets boosted by 5% per level of the caster. (ex: Boosted by 500% at level 100) This was mainly done to ensure that the damage reducing spells aren't overpowered at low levels and underpowered at high levels.
Fecas
Bad news for Fecas, if you rely on staffs and were using the Art of Staff skill to boost your damage, you might be a little disappointed. (Good news for those of you that don't.) This skill was replaced by a spell called Fraction.
Fraction: This skill is used to divide damage among other party members. While calculating damage, the average level of resistance to the element among all the party members under this spell is taken into account. Afterwards, the damage is divided amongst the party members which this spell was cast upon. This could be an extremely useful skill if used properly in a team fight. (Especially if someone were to run a dungeon with a high damaging boss *wink wink nudge nudge*)
Ecaflips
Roulette is now viable?!
YES! Roulette is now a viable skill to be used in battle. It was completely changed, so it no longer casts negative effects. Another thing that was changed is that it no longer has the chance of affecting only one of the teams. All bonuses provided by roulette will always be applied to both teams from now on. (Depending on how you look at this, it can still be an extremely risky skill as you might boost your enemies with whatever they need.)
Rekop was changed, dramatically. I'm actually not thrilled about this change. I actually think it was a gigantic nerf (especially to the ecas that went omnibuild and scrolled all their stats). The spell now hits every time it is cast (instead of 1/2 chance). However, instead of hitting with all 4 elements that each had an extensive damage range, it now randomly hits with either 1, 2, 3, or 4 elements. And they are completely random. (Depending on how many elements are used, the damage is divided among each element.) This skill used to be devastating if one was extremely lucky. I liked that aspect of the Ecaflip class. It made them a bit more fun to play. Now I doubt I will be picking up Rekop when I hit level 90.
Artificial Intelligence
Why is the writing so big? Because this is a HUGE freaking IMPROVEMENT!
They redesigned some of the AI monsters in the game. You remember those assholes that keep running away from you in a fight? Well, they changed the AI so that now, they can only run away for one turn. After that, they will switch to an aggressive mode. What this mode does is it makes the monster chase you down until it (at least) attacks you once. (Basically, an enemy monster won't run from you for more than one turn at a time now... unless they have the range to hit you from far away.)
There were a bunch of other tweaks. If you want to look at them, click here.
Now, there's been some complaints with the patch with regards to a malfunction. Some people, after downloading the patch, are stuck on the loading screen of the game. Now, I hope this doesn't happen to any of you guys, but here's a link to a thread of complaints.